shoot i thaught that that would work. i found a website that has a tutorial for moving the apps, but you do need a cable. i would post it but the span preventer wont let me.
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Aishiteru Posts: 10
Phone Model: SGH-A737
Service Provider: AT&T
Sun Jul 06, 2008 2:29 am
i have a cable. send me?
kingryan Posts: 2
Phone Model: SGH-A737
Service Provider: AT&T
Wed Jul 09, 2008 7:30 am
so what are you guys trying to do? get games on the a737. I could possibly help. I just gotta learn few things about what things are and what they stand for. i got the phone but no cable i have a card and card reader but that obviously wont help. ill see if i can go pick up a cable 2day.
ladyluckru Posts: 1
Wed Jul 09, 2008 6:13 pm
Did anyone ever figure out how to open the jad file games in the samsung sgh a737 I try to open the jad file on this phone and it keeps on saying file unsupported is there any othe way I can open or did anyone discover the code? This situation in a brain beater
Bushor2011 Posts: 7
Phone Model: samsung a737
Service Provider: at&t
Fri Jul 18, 2008 1:26 pm
Aishiteru wrote:
i have a cable. send me?
just send me a message
bushor2011@aol
ill give u the links and everything else
[/quote]
Bushor2011 Posts: 7
Phone Model: samsung a737
Service Provider: at&t
Fri Jul 18, 2008 1:32 pm
UPDATE
ok im having issues signing java apps, so i found one that was already signed and transferred it to my phone via memory card. no luck. but if u guys want to go buy a cable i can certainly get the app to go onto ur phone then.
youse123 Posts: 2
Mon Aug 11, 2008 5:12 am
i have an a711 and all the codes work on my phone and the menu is exactly the same. so i am joining in to hack the Samsung A-Series phones. I typed in a code and i need to know which type of usb configuration uses to install java games: qualcomm usb or pictbridge usb.
youse123 Posts: 2
Mon Aug 11, 2008 5:42 am
Found a way but very complicated.
First you need the “Qualcomm USB” drivers and “BitPim”. Prepare the USB cable, but dont put it in!
Driver: search on google "qualcomm usb driver"
BitPim: search on google "bitpim"
a. Unpack the drivers to a folder (exp. Desktop), but don’t install it!
b. Install BitPim.
1. You must entering follow code: *#0523#
2. #, #, #, #, [9] common >> [6] USB Configuration >> [2] Qualcomm USB[*]
--> Qualcomm USB Configured.
Plz Reconnect the Cable.0
3. Now put the USB cable in the phone and Pc.
--> Windows found a new hardware.
Install the hardware manual and chose the Qualcommdriver folder.
Now go to the Hardware manger ->Modems->Qualcomm, you must know the port number.
4. Open “BitPim” and configure the software for your A737/A711 phone.
Phone type: Other CDMA phone
Com port: *look at step 5*(you can Browse, but chose the right one!)
And press “OK”
5. Start “BitPim”, go to the menu “View” and active “View Filesystem”.
6. Klick on “Filesystem” (left in BitPim).
Now can you see a blue folder, open the folder (press on “+”).
--> … retrieving
7. Now put the games (jar and jad files) in the follow folder “Games” (Media->Games).
8. Disconnect the USB cable from the phone.
9. Leave the Qualcomm menu and entering this code in your A737/A711: *#6984125*#
Now are you in “Admin setting” menu.
a. Select the menu [4] Internals (Master Key: *#9072641*#)
b. Chose the menu [7] Storage settings
c. Update media database, Update Java DB and Create AX Dat File.
Hope this works.
Please be greatful.
Peretz Posts: 1
Tue Oct 07, 2008 1:06 pm
youse123 wrote:
Found a way but very complicated.
[.]
9. Leave the Qualcomm menu and entering this code in your A737/A711: *#6984125*#
Now are you in “Admin setting” menu.
a. Select the menu [4] Internals (Master Key: *#9072641*#)
b. Chose the menu [7] Storage settings
c. Update media database, Update Java DB and Create AX Dat File.
I made it to step 9, but when I punch in *#6984125*# nothing happens.
The files are on the phone's filesystem and I know I can (probably) get the phone to rebuild the media database by deleting /DB2/phonedb/backupDB/phonedb.00, but I'm not willing to take that risk.
I've read elsewhere that different phones use different codes to get to the Admin Setting menu, as well as different Master Key codes. If that's the case, what are the Admin Setting menu and Master Key codes for the A737?
zman Posts: 2
Thu Oct 09, 2008 2:58 pm
Go this route instead.
Samsung SGH-a737
Howto install games with Bitpim and cable…
All the info herein was obtain by others on various forums… All credit goes to them.
This is all re-packed info in one area. I or anyone else is not responsible for information given. It is the responsibility of the user only. WARNING! You may break your phone.
Now the information I obtained was the easiest and/or most effective way to install Java mobile phone games on the Samsung SGH-a737 mobile phone.
Items needed:
1. Samsung SGH-a737 phone and usb phone to pc cable. This phone uses a Qualcomm chipset.
2. Bitpim – I use Bitpim v1.06 – All future versions should work.
3. Qualcomm usb drivers. – This was hard to find. “Qualcomm_USB_Trieber.rar” – They are actually modem drivers or at least that is what they show up as on the pc.
4. The engineer code number *#0523# This is the only number needed to access the phone. There is another number that functions the same. That number is longer and not needed.
Now for the steps involved.
1. Install Bitpim. Reboot the PC.
2. Enter *#0523# into the phone. This will bring up a menu. Press the # key four (4) times. Press menu option [9] common. Next press menu option [6] USB Configuration. Next press [2] Qualcomm USB. The default is [1] Samsung USB. Qualcomm USB is needed to make Bitpim function. After that the screen will read. Qualcomm USB configured. Plz reconnect the cable.0 Reboot the phone for the change to initiate.
3. Install the Qualcomm usb drivers. Plug in the phone to the pc. When the PC asks for drivers. Point to the folder where the files where unzipped. The computer will find two sets of drivers. The first is the USB set and when that is finished. The PC will ask again for drivers. Again point to the folder where the drivers where unzipped. This will be the modem diagnostic drivers. This second set is what functions as the connection between Bitpim and the phone. Reboot the PC.
4. Now set Bitpim up.
Taken from:
drizzt1666
13-03-2008, 04:27 PM
Step 3: - Transfering java files on to your phone
Install and start BitPim on your PC.
3.1. On top at the menus go to: Edit > Settings. Then: Phone Type: Other CMDA Phone. At the Com Port there is a button called Browse. Here you will choose the Qualcomm Diagnostics Interface 3197 device, it should be in the list of available ports. (This step will set the phone connection.) (This will find the com port needed for connection.)
3.2. Then go to View > View Filesystem. In the left side the tree will pop up and you will see a thing called "Filesystem". Click it, and next to it, another tree will be there with a / sign. Click the "/" and open it. After a few seconds you will see your phones full memory. (If Bitpim is not finding the phone that means the com port is not located. IE. You may have click on Qualcomm USB driver instead of the Diagnostics Interface 3197 device. Which is the correct com port. The other reason. The phone was not rebooted after you set the Qualcomm driver in the phone.)
3.2a. IMPORTANT:>>> AT THIS POINT BACKUP YOUR PHONE DB. Here’s how. In Bitpim’s browser window showing all the files and folders on the phone. Go down from the top of the list until you see the folder “/DB2/phonedb/backupDB”. Open this up and save/(backup) the file “PHONEDB.00”. Save this file to the pc. This file/or folder will be saved a zip file.
3.3. Go to Media > Games (/Media/Games) folder. You have to copy here your Java stuffs. I highly recommend that put each program in a separate folder (making new folders: right click on the Games folder in the tree view and "Make subdirectory.". Copying files: right click on the empty space in the right side and "New file."). You can only copy 1 file at the same time! You will need both .jar and .jad files in order to make it work (if you have .jar only then use JADMaker to create the .jad file).
THIS SECTION CONTAINS A WARNING! FINISH READING BEFORE DOING…
3.4. When you finished copying games to the phone. You can go back to the folder “backupDB” and delete the file “PHONEDB.00”. (See step 3.5 first) Then turn you phone off and then on again. Reboot. Doing this you may stand to loose you phones address book and or other important information not tied down. So before you do this. Back up everything you like about your phone. I used PC STUDIO v3.1.3. Just in case. It turns out. I did not need to worry. I lost nothing. What “PHONEDB.00” does. This is a data base for the phone. So if you delete it. The phone needs a new one. So on Reboot. The phone OS system looks at all the files and databases them. That is how the Java games get recognized by the phone. This bypasses the phone hacking with numbers thing.
3.5. If you finished with all the transfers and deleting the file “PHONEDB.00”. Close BitPim and pull of you phone from the cable.
5. Useful files: mpowerplay Try games out.
BTW if you JAVA games don't have a .JAD file you can download JADMaker
and you can test Java games with Sun Java Wireless Toolkit - run them by double clicking on the .JAD file.
NOT ALL OF THE JAVA GAMES WILL WORK OR SHOW.
The games will be in the Applications/games section of the phone menu when finished with all the steps.